The troll blips in and out of existence about six times before I give up and switch to a sword. We keep up this charade, repeating it over and over again, until it sinks in: Ubisoft has simply published a shambles. The ugly monster proceeds to teleport across the level and magic back into existence on the other side of the room: only now with a fully-replenished health bar. I give chase and then, *poof*, the troll disappears into thin air. It works well for a moment, but he soon cottons on and starts to scamper away. So I switch to a crossbow and decide to hang back and attack from afar. He may be slow and dimwitted, but his giant mitts do critical damage if they connect with my Level 5 rogue's bonce. I'm deep within the Goblin King's lair, and after wailing on about 150 identical goblin minions I'm importuned by a lumbering troll. There was one very specific moment when I realised that Gameloft's action role-player Dungeon Hunter isn't just a bad game - it's a miserable, technically incompetent mess.
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